Cursos / 1º Ciclo / Faculty of Architecture and Arts :: Design
DESIGN III - 2017/2018
3º curricular year
Semestralidade: annual
ECTS: 34
Teachers
Leading Teacher: Prof. Doutor Rui Alexandre
Assistant Professor: Prof. Doutora Benedita Camacho
Class type and School hours
Teórico-prática : 12 Horas
Teaching Language
Portuguese
Main Aims/Objectives
- To deepen the different areas of design: product; craftdesign, interiors; expository; and, games;
- Develop capacities and knowledge structuring the research process;
- Stimulating the critical sense, ability to observe and act on the methodologies;
- Encourage and promote student participation in the real market and in society.
Specific Aims/Objectives
- Raise awareness of the importance and mastery of interior design;
- Implement the relationship between the graphic and product design with the interiors/environments design;
- To deepen the critical thinking in the understanding of different contexts of the society: historical, theoretical, ethical and professional;
- Stimulate the use of layout as an essential tool for project promotion;
- Promote the entrepreneurial and participatory spirit.
Skills to be acquired
- Formulate emerging issues and questions;
- Delimit the scope of the research to an adequate level of detail;
- Apply correctly the research methodologies in the formulation of concepts and ideas;
- state of the art and case studies;
- Engage in the critical reflection of own project;
- Present design projects through well-planned resources.
Teaching Procedures
1. Classes Theoretical / Practical:
- Exposure and demonstration of content through various resources;
- Comparative and reflexive analyzes based on reference projects (case studies);
- Experimentation and practical application of contents using different proposals;
2. Tutorial Guidance:
- Follow-up and orientation of students´ work.
Programme
In the 3rd year of the degree in design the theme proposed as the aggregator of the different UC is "design: emotion and sensoriality". In this context, the syllabus contents will be articulated with the evaluation proposals, which include four competitions, two quick exercises, study visits and open classes alluding to the specifics of each theme:
1. Project of interior design
- Geographical and socio-cultural background;
- Theory and History of Interior Design;
- Fundamentals of Design;
- Interior lighting;
- Colors, textiles and materials for an interior environment;
- Furniture, accessories and equipment;
- Differentiation of private space and social space;
- Troubleshooting spatial problems;
- Functioning and optimization of existing resources;
- Physical, psychological factors;
- Functional, Aesthetic and Production Characteristics;
- Maquetization;
- Technical drawings, quotations and 3D modeling;
- Planning, techniques and production costs.
2. Exercise of contemporary design competition using traditional techniques
3. Project of product design in interior design: ceramic or sanitary
- Ergonomics and anthropometry;
- Physical and psychological factors;
- Functional, aesthetic and production characteristics;
- Cultural and social dimension of an object;
- Ecology, life cycle of an object and consumer behavior;
- Recycling, excess consumption and environmental impact;
- Durability and operation;
- Maquetization;
- Technical drawings, quotations and 3D modeling;
- Planning, techniques and production costs.
3. Project to glass design (deepening of the contents covered in point two)
4. Exercise of game Design focused on community
- Historical, social and cultural context of digital and non-digital games;
- Formal and technical observation of examples;
- The fundamentals of game design;
- The graphic language and the technological side;
- Game models, representation themes and target audiences;
- supports, materials and techniques for non-electronic games;
- Narrative in design: creation of content, development of stories, characters, levels / states, tools;
- Strategies, interaction design, creation of experiences;
- The game: game economics, game balance, aesthetics, immersion, game rules and how to explain them, requirements and skills, information available, usability testing.
- Cultural and social implications;
- Physical, psychological, sociological and anthropological factors of the games;
- Maquetization / prototyping;
- Technical drawings and graphics;
- Planning, techniques and production costs.
5. Design of a modular kiosk in partnership with a notorial company
- Differentiation of private space and social space;
- The adaptation and reuse of existing spaces;
- Resolution of spatial problems;
- Functioning and optimization of existing resources;
- Physical, psychological factors;
- Functional, Aesthetic and Production Characteristics;
- Maquetization;
- Technical drawings, quotations and 3D modeling;
- Planning, techniques and production costs.
Finally, it should be noted that all the aforementioned themes will be developed in parallel with the following resources: critical analysis of examples; project methodologies; descriptive design memories; and means of embodiment/layout.
Evaluation Type
The main elements on methodology assessment are:
a) attendance, participation and commitment in class discussions;
b) execution, presentation, innovation and fulfillment of four projects;
c) organization, support and rigor of four theoretical works;
d) other exercises, open lectures and study visits.
Teaching Resources
Theoretical/practical classes; moodle; bibliography and webgraphy; computer; multimedia projector; scratch materials; open lectures and, study visits.
Sustainability Objectives
Keywords
product design; experimental design; game design; interior design; exhibition design
Main Bibliography
Author | LEEDY, Paul D. ; ORMROD, Jeanne Ellis |
---|---|
Title | Practical Research: Planning and Design |
Edition | 10.ª ed. |
Place | England |
Editor | Pearson Education, Inc. |
Year | 2013 |
Author | NORMAN, Donald A. |
Title | Emotional Design |
Place | New York |
Editor | Basic Books |
Year | 2005 |
Author | BEYLERIAN, George; DENT, Andrew |
Title | Ultra Materials: How Materials Innovation is Chang |
Place | London |
Editor | Thames & Hudson |
Year | 2007 |
Complementary Bibliography
Author | BÜRDEK, Bernhard |
---|---|
Title | História, Teoria e Prática do Design de Produtos |
Edition | 2.ª ed. |
Place | São Paulo |
Editor | Editora Blucher |
Year | 2010 |
Author | VEZZOLI, Carlo Arnaldo; MANZINI, Ezio |
Title | Design for Environmental Sustainability |